Development of Wayang Sukuraga Board Game Media to Enhance Global Diversity in Elementary Schools
DOI:
https://doi.org/10.17509/kdyw1g22Abstract
The concept of global diversity is often presented in abstract terms, making it difficult for students to understand. This study aims to develop the “Wayang Sukuraga” board game as an educational tool to promote global diversity among elementary school students. The research method used in this study is Research and Development (R&D), applying the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The study’s participants included subject matter experts, media experts, practicing teachers, and 35 students from Class IV A at SDN 1 Pasirhalang. The data collection instruments used included observation sheets, interview guidelines, questionnaires, and written tests in the form of multiple-choice questions for the pretest and posttest. The results of the study indicate that the “Wayang Sukuraga” board game meets the feasibility criteria, having received an average validation score of 91% from experts (classified as “highly feasible”) and a student response rate of 93.30% (classified as “highly positive”). The test results showed a significant improvement in students’ attitudes, with the average score rising from 67.43 on the pretest to 93.43 on the posttest. These results were supported by an average N-Gain Score of 0.8252, which falls into the “high” (very effective) category. Based on these results, it was concluded that the Wayang Sukuraga board game is an effective and appropriate tool for fostering a sense of global diversity among elementary school students. The implications of this study suggest that game-based media rooted in local culture can serve as an innovative learning alternative for strengthening a sense of global diversity in elementary schools
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